mekanism pipes not connecting

Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. 1 - Connect Universal Cable to Flux Cell Also, the cabling storage amount will keep going up infinity, as you disconnect the problematic section. You are receiving this because you authored the thread. Already on GitHub? Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? have issues connecting to Thermal Series blocks. XaerosWorldMap_1.18.3_Forge_1.16.5.jar appliedenergistics2-8.4.4.jar [Suggestion] Be able to stop pipes connecting. Tested Basic and Elite Universal cables. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. I checked it many times and the upload was never interrupted when I moved away from the device. Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. The universal cables (2 steel + 1 redstone) can be used to power anything that takes UE power, EU, or MJ, and they only transmit power if its needed. You will have to replace all cables for it to function again. The piping problem can also spread to remaining pipe blocks and other devices that use power, on other mods. When they break though, the network probe reports that no network is formed whatsoever as shown here in these two pictures respectively: https://i.imgur.com/9RHvddq.png and https://i.imgur.com/RJhZUHv.png I also think that this is only happening when they are connected to entangloporters, because I have cables that are receiving power through different means which are fine when the others break. https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 Mekanism 9c7164c (version of 1.12.1, 5 hours ago). Be in the chunk with working Mekanism cables (I use Advanced Universal cable). Im getting kinda frustraded lol. As you can see from the pictures, it doesnt even connect to the chemical infuser, so am i doing something wrong here or is it the code fault? openjdk version "16.0.1" 2021-04-20 I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. elevatorid-1.16.5-1.7.13.jar _redmist 4 yr. ago i can connect and disconnect empty pipes with the configurator. Complete the structure by placing the controller (you can break & place as often as you want) See pipe not connect Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block See pipe connect tomelfring added bug confirmed labels on Oct 7, 2017 As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). Is there an ETA on a resolution for this? (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. Already on GitHub? And you can do that till it has thousands of MFE units. "joining" together, but I am not quite sure why or how as I am unable to Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. --Edit-- Sign in You signed in with another tab or window. Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. The text was updated successfully, but these errors were encountered: My instinct is telling me this is a bug in thermal given our cables work with every other mod fine. The method for reproduction is similar to how others have stated, so, pointless to restate. Cookie Notice It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: I have set up 6 Smelting Factory in a row and after moving away from the device, and then after returning only a part of Smelting Factory did not ship its product. JEITweaker-1.16.5-1.0.1.35.jar DynamicTreesPlus-1.16.5-0.1.0-Beta10.jar told me that it happened quite often when he leaves the chunk and comes have issues connecting to Thermal Series blocks #6817 Closed By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Sign in If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). section of cabling. For more information, please see our Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. Not really, we have a couple of repro situations though I haven't had time to look. Well occasionally send you account related emails. If I leave again, not touching anything, everything comes back to life and working properly (as far as I could tell), I can now go back and forth and everything works as expected. Privacy Policy. Currently it is impossible to run say two fluid pipes next to each other with different purposes. BetterThirdPerson-Forge-1.16.4-1.5.1.jar Was the pipe placed before or after the plant was formed? I seems that it will happen either when I quit to title or if I AFK and Minecraft goes to the Game Menu. On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. Ah. You signed in with another tab or window. The speed can only be increased by adding an upgrade. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :(Being able to tell pipes to stop connecting would be amazing! As soon as I leave the machine the cabling seems to stop transmitting power as I no longer get any ingots out, but the machine is still loaded because the generator is still producing power. Have a question about this project? privacy statement. to your account, Hello, In recent versions cables/pipes/etc seem to have lost microblocks support. The internal buffer is 400MFE. Mekanism can also run off MJ, and I believe it also works with EU. Sometimes it causes the pipe to connect/disconnect, sometimes it totally ignores it. My experience seems to be related to this. Playing Valhelsia 3 with 10.0.18.445 and have this issue. The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. Come back and realize the cables stopped working. And its fixed randomly after Server restart. I would be interested in seeing the latest log the next :) Clicking the A button will toggle the Auto-Eject function on/off. Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. Power on the back. I encountered the issue as well, multiple times, always starting at a chunk border. ! Log as promised, but there's literally nothing when it happens: https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78. The Pipe can take in more if the Device can output itself and there is enough buffer in the network. So from what I can tell. ***> wrote: Cyclic-1.16.5-1.5.11.jar --- Granted, I left said chunk and came back to this error, but still. kotlinforforge-1.16.0-obf.jar My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. Indeed, use micro blocks for now. Mousing over a Mekanism machine or factory will show the color for that side, . If it matters, I'm not loading the Electrolytic Separator with mekanism pipes; I'm loading it with an ExtraUtils2 Fluid Transfer Node. Giving an old one and saying, I only updated everything after it isn't so helpful. It just to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. Mekanism: 10.0.18.445 We added some mods, i.e. Now he (now using 9.4.1.326 of mekanism but still had it happen before changing that config). I've handled this on my end. Happened to me today a few cables stopped working (i guess they were in a different chunk) had to rebuild the cable network Some mekanism machines seem to bork half the time as well. The pipe doesn't travel too far. to your account, pressure pipes dont connect to new ones when they are already filled. AS Chaos234 pointed out, the Electrolytic Separator inputs fluids (mechanical pipes) and produces 2 gasses. supermartijn642configlib-1.0.9-mc1.16.jar StorageDrawers-1.16.3-8.3.0.jar randomly loses connection to cable on worldload with multi structures #7382 added a commit to pupnewfster/Mekanism that referenced this issue pupnewfster mentioned this issue on Jul 27, 2022 Fix some issues with transmitters in inaccessible chunks #7560 pupnewfster added the Has PR label on Jul 27, 2022 Now we are going to play more today so if anything happens i'll keep you updated . privacy statement. Mekanism machine output configuration Slot/Side Assignment (6). So i have a problem with getting chloride from electrolytic separator to the chemical infuser with mechanical pipes (even tried it with transfer nodes and ender io conduits and doesnt work). Feed The Beast Wiki is a FANDOM Games Community. I was thinking of ways to automate industrial foregoing's plastic and got an idea for it. It got "fixed". reproduce this. You signed in with another tab or window. to your account. Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago I am not running a server. Output from cables using a network reader. Scan this QR code to download the app now. reader said that the working cables , the green ones had energy , while the Recipe Is your evaporation plant fully formed? Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. I really wish there was a way to stop similar transmitters from connecting together. I believe this issue is fixed as of 9.7.2.373, if anyone is still experiencing this version could they please let us know. This is where you assign a specific colored slot to the sides of your machine. Put one between the pipes and they don't connect. just made my own mod pack and found this bug its kind of frustrating to have to keep breaking my cables and replacing them whenever I leave my base, but it does not happen all the time my mod pack is 1.12.2 with the newest version of mechanism btw. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. Deleting even the machines doesn't help. By clicking Sign up for GitHub, you agree to our terms of service and Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. I make a change in the cable network. @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. Their transmission limit of 320 RF/t can handle all engines so far. Click the extracting part of the pipe to change modes, add filters or add upgrades. Sorry about that, forgot that service is read-one-then-delete. By clicking Sign up for GitHub, you agree to our terms of service and After Disconnecting it from the tank. Higher tiers of upgrades mean a higher transfer rate. gravestone-1.16.5-1.0.6.jar privacy statement. I also haven't found any information online on how that distance gets determined. The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. It seems to be the same problem in version 10.0.24. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Forge 108, 1.16.1. By clicking Sign up for GitHub, you agree to our terms of service and Before i restarted, the i had fix the left tower by replace on block from the multi block, but the right tower was broken. Have a question about this project? The Basic Pressurized cable transferring Oxygen breaks whilst the Basic Pressurized transferring Hydrogen works perfectly. Even using a pipe one a machine with autoeject turned on works just fine. Pipes, Cables, etc. Sign in By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Reopening this for now then so I remember to look into this in more detail when I get the chance. Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). The cables stop transferring power when you leave the area. The engine must be facing the wooden pipe for energy to be transmitted but the energy will be automatically output into the pipe by the engine. I have not left the chunks that the cables are in or quit to the game menu. Also, the server was throwing out a error with the Mekanism energy cube. Maybe it's FTBUtilities and Forge strange crossissue (but i try force the limit of updates in FTBU config - it's not work). The output and input sides can't be changed. It happened from a different issue. If there is no adjacent inventory and no pipe intersection, you may use a non-logistics pipe to connect the pipes together. FluxNetworks-1.16.5-6.1.7.12.jar My test setup is not crossing any border). You signed in with another tab or window. --- I havent been able to reproduce it after increasing the limits for tickets in forgeChunkloading.cfg to well beyond the number i have loaded. ChunkAnimator-1.16.5-1.2.4.jar chiselsandbits-1.0.43.jar For more information, please see our OpenJDK Runtime Environment (build 16.0.1+9-Ubuntu-120.04) If this does happen, could you please provide some information on the transmitter networks of the misbehaving transmitters? Well occasionally send you account related emails. It's a pain to go through the entire cable and reconnecting all the cables. after restart also the right tower was fixed, although i dont replace a block from the multi block structure. Pipe isn't allowed to connect if the structure is invalid, if the structure is made valid, with a block which doesn't cause a direct block update it doesn't update the connection status of the pipe. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. Mekanism cable networks are breaking when leaving an area and re-entering it. https://imgur.com/a/AmmZApx. back ( usually teleports to me and goes back to his base ). Cookie Notice I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. CraftTweaker-1.16.5-7.1.2.468.jar network if used on both the working section of cabling, and the "broken" On top of that is a fully infused RFTools Advanced powercell with the side facing the ultimate cable set to output. It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . ItemPhysic_v1.4.18_mc1.16.5.jar Refined Storage bugged out when I connected external storage to a Immersive Engineering fluid tank. To transport liquids, for example, from machine to machine, connect them with pipes (shown in Picture 1). I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. area is completely chunkloaded. Being able to tell pipes to stop connecting would be amazing! It didn't fix it permanently, when the server is restarted. I did attempt removing the whole cabling in my base. "state" = ""plain"". Ok so i just joined our server , havent played on it after ive put up the Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. Attached screenshot where you can see the power just stops. Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. MouseTweaks-2.14-mc1.16.2.jar Or pull things out. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. the default was less than that allowed to be loaded with its map system. 3 players on my server all experiencing same issue. Also how often does this end up happening or was it CTM-MC1.16.1-1.1.2.6.jar The pipe connection appear to be straight, so don't think you have sneak right clicked them with a mekanism configurator like the posted said. yes it is completely form the pipe was placed after the plantation and cella does not come from the server. Can confirm this happening in certain situations. Screenshot of a "broken" cable according to HWYLA, showing that it isn't forming a cable network. Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. You do seem to have a small problem with double chests though, but it may be entirely on vanilla. lets say 15-20 away) Come back and see it all working properly again. 4 7 comments Best Add a Comment https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. Already on GitHub? #1 Is there a better way to store Mekanism chemicals other than the gas tanks? The text was updated successfully, but these errors were encountered: Aren't they gaseuos? The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. TravelersBackpack-1.16.5-5.4.5.jar This can be very annoying, especially if it fills a long way of pipes. It broke the entire RS system. This is still a bug in version 1.12.1-9.4.1.326 on ATM3 Version 4.1 or 4.2. Forge: 2460 Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. The machines are passing from one to another in an assembly line fashion without problem. Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. Before you remove the pipe error (though I think it is a bug in the device script that interrupts sending the product to the pipe) use to ship the product directly from the device to the Quantum Entangloporter wall (without the pipe). I did find however that when I restarted the server (to get the log files), the cables had fixed themselves after the restart, so this may be a workaround for users experiencing this issue. Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. everything works again. Cookie Notice Reddit and its partners use cookies and similar technologies to provide you with a better experience. Reddit and its partners use cookies and similar technologies to provide you with a better experience. JustEnoughResources-1.16.5-0.12.1.128.jar appleskin-forge-mc1.16.x-2.2.0.jar EnderStorage-1.16.5-2.8.0.168-universal.jar Privacy Policy. So I leave again, touching nothing, and things start working again. when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. In a max size compact machine I have a 25k rft/t liquid ethylene powered Advanced generator turbine with a forge power emitter. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. **Mekanism: 9.3.4 For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 44 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Pipes, Cables, etc. If chunkloaders are left active in the problem area, it won't fix. Mekanism-1.16.5-10.0.24.453.jar on 10.0.2 , like wind mills not working ) . The grid would stay on, when it was fully cut off from power and the network. Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. Looks like it is already causing block updates, but not 100% reliable, this isn't caused by chunk borders. Have a question about this project? The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Aquaculture-1.16.5-2.1.21.jar We were using extra utils chunk loaders, but switching to ftbutils for chunk loading fixed the problem completely. When this issue started. You will usually use: Stone Pipe (not Cobblestone Pipes, though). Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. Xaeros_Minimap_21.22.2_Forge_1.16.5.jar valkyrielib-1.16.5-3.0.9.5.jar The text was updated successfully, but these errors were encountered: Closing this as it is fixed in 9.9.9, which is now released and on curseforge. Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 privacy statement. Those are not even Mekanismly connected to the one I broke. Thermal Series: [Expansion]1.1.1, [Foundation] 1.1.2. And about the latest log , i dont think its relevant now as the cables are working . Have a question about this project? I remember that the network Well occasionally send you account related emails. The Mechanical Pipes would not pull from the tree fluid extractors. Sign in Help with mekanism: mechanical pipe doesn't connect to turbine valve I followed this tutorial to build a industrial turbine as well as this tutorial for the thermoelectric boiler. It saw the Controller block from RS as a energy cube. I go back inside to find all cables dark, even the ones in the generator -> buffer section (the ultimate ones). https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration.

Charleston County School Of The Arts Yearbook, Axiom Investors Hedge Fund, Job Fair Albuquerque 2022, Hanging On Y Ligaments, 1990 Maxx Race Cards Values, Articles M