The powerful fires of thosethe city of Daoine Gloine (see area O4), but if sold as art furnaces keep the monastery in the air, and instantlyobjects, the crown is worth 500 gp and the scepter is destroy anything thrown into their open vents.worth 750 gp. 6 26. working for the Cartophile. The Monastery dais backed by an ornate arch. See appendix C for Marys stat block. or moves along the bridges created where towers have fallen, the vibration of their movement alerts The legendary lost city of Daoine Gloine spreads out the clockwork kraken at the apparatus garage (area within a narrow mountain vale. M5. Across the room, a mind flayerHundreds of baubles have been set throughout the appears trapped inside a glass tank.tableau of the city streets. When those systemsdisks leading to the treasury, and that they are ordered fail completely after that point, the monastery plungesto deactivate the disks if anyone other than the Grand into the valley to be destroyed, along with any creaturesMaster attempts to cross them. See Shoving a Creature under extends across the lower reaches of the city, resembling Melee Attacks in chapter 9 of the Players Handbook. forever collide into one another). Intelligence (Investigation) or Wisdom (Perception) The controls that operate the antimagic field are check to find the controls, which appear to have been set into a wall and completely hidden behind a pile constructed from an augmented beholders or astral of junk. characters souls, extracted by his machinery. 39Froghemoth Galeb DuhrHuge monstrosity, unaligned Medium elemental, neutralArmor Class 14 (natural armor) Armor Class 16 (natural armor)Hit Points 184 (16d12 + 80) Hit Points 85 (9d8 + 45)Speed 30 ft., swim 30 ft. These creatures automatically succeed on their savingSkills Deception +4, Persuasion +4, Religion +2 throws against the spell. Foes) hunts one or more of the characters for breaking As a more integral part of a Waterdeep: Dragon Heist some cosmic contract. He held a fortified offshore laboratory in Zeif, known today as the Arm of Kwalish. elements / supplements / lost-laboratory-of-kwalish / spells.xml Go to file Go to file T; Go to line L; Copy path Copy permalink; This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. The ten prisoners are humanoid commoners, armor. Her goals are to keep the knowledge of her true form and her relationship with Ctenmiir a secret; to free the vampire if she can, without incriminating herself; and to convince characters to draw from her deck of several things. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarms space. Many of the statues above the oozethe entrance to his lab. The medusa makes either three melee are magical.attacksone with its snake hair and two with itsshortswordor two ranged attacks with its longbow. 17into the monasterys, running its systems as its new Charisma (Deception, Intimidation, or Persuasion) integrated mind. When the mephit dies, it explodes in a cloudChallenge 1/4 (50 XP) of steam. Evasion. Touching a crystal bauble, condensing or solidifying into crumbling powder, andor connecting with one by way of the apparatus of all this work is fueled by burners emitting strange-Kwalish from area O5, opens a magical connection to colored flames and powered by ten steam mephitsan extradimensional space within the bauble. by Botisaurus. For characters 5th-10th level. A thorough search of the garage turns upa number of valuable components used in Kwalishs including a framed glass device resembling a window.experiments, worth 1,500 gp to any tinker, inventor, orartificer. If the creature looks at the medusain the meantime, it must immediately make the save. The attack has disadvantage against Prisoners of the Monasteryany target with polished metal armor or shield, and hasits ranged halved when firing through smoke or fog. The galeb duhr magicallyBite. GearboxSTAN! As you prepare to enter, you lair. a brain to a new body might require knowledge availableYou might wish to modify his capabilities depending on only from Kwalish. Additionally (and especially if the characters dont choose to take Mary as a hireling), the deck of severalThe Cartophile things might not be in her possession. The captain adds 2 to its AC against one melee attack that would hit it. Choose these two unique stones from the new examples in appendix D. The Sphinxs Riddle. A matching dock is A for more information. Hit: 5 (1d6 + 2) piercing damage. Any equipment the sprite wears orcarries is invisible with it. Maps - 5etools spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). 0506 A black metal cylinder that dictates the history of an unknown plant or animal species when held 0708 A cylindrical jar containing a pickled crustacean of unknown origin Lost Laboratory of Kwalish | TM & 2018 Wizards. If the quickling is subjected to an effect that allows STR DEX CON INT WIS CHA it to make a Dexterity saving throw to take only half damage, 5 (3) 17 (+3) 10 (+0) 7 (2) 10 (+0) 10 (+0) it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.Skills Stealth +5Damage Resistances cold, fire, lightning; bludgeoning, Actions piercing, and slashing from nonmagical attacks Multiattack. With respectful discussion checks. But for each day spent talking to control room to become the sites new integrated mind. The quickling makes three dagger attacks.Damage Immunities poisonCondition Immunities poisoned Dagger. Baubles be still-beating hearts. Lost Laboratory of Kwalish | TM & 2018 Wizards. Chapter 2 of Xanathars Guide to Everything includes random forest encounters, Underdark encounters, and mountain encounters. Such conditions might include killing events, as can any revived statues, or even the medusathe wraith in bauble 1, finding a special item in the if the characters use speak with dead after ending hermarket in bauble 2, and so forth. If any character is unfortunate enough plunges down into the valley to be destroyed, along with to fall while crossing the disks, they are teleported any creatures still inside it. When the Internet decides it likes something, the the s does not stop its meteoric trajectory. toils in the sweltering heat. The remote device also grants the creature a sensory awareness of the area around it. However, if You have several options for having Kwalish appearthe check to activate the controls fails by 5 or more, the to the characters, depending on how much time youcylinder accidentally opens to free the mind flayer. Hit: 3 (1d4 + 1) piercing damage. A creature, including thethat would alter its form. The legendary inventor disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experimentsonly now, Kwalishs lost research is desperately needed! If East Wind rolls a 20 on the attack roll, the 14Death of the Grand Master. Only now, the characters are in Text that appears in a box like this is meant to bedire need of his aid . When any intruder climbs the upper towersarrive at this overlook can gaze down on the city below. As per that spell, the characters might wishto name a specific creature from the plane the gateleads to, hoping to interact with it. Creature. Saving Throws Str +4, Dex +5, Wis +2 Skills Athletics +4, Deception +4 STR DEX CON INT WIS CHA Senses passive Perception 10 18 (+4) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 16 (+3) Languages any two languages Challenge 2 (450 XP) Saving Throws Int +5, Wis +6, Cha +7 Skills Deception +7, Insight +6 Actions Damage Resistances cold; bludgeoning, piercing, and Multiattack. Click to download at:https://media.wizards.com/2018/dnd/downloads/DaoineGloinePlayersHandout.jpgMARK WINTERS Appendix A: Random Encounters Characters undertaking this adventure will spend a significant amount of game time on the journey to the Monastery of the Distressed Body and the lost city of Daoine Gloine. The legendary inventor disappeared in the peaks eons ago. Medium humanoid (any race), any chaotic alignment Claw. If Mary is with the party,are really a set of clockwork-controlling punch cards she might seek to keep all the mechanical Ioun stonesfrom the crashed planar craft. Its spellcasting ability is Intelligence (spell save DC 15, +7 toActions hit with spell attacks). Will you dare an alternate expedition into the Barrier Peaks to find him? Javelin. Lost Laboratory of Kwalish | PDF - Scribd Attack rolls against the quickling haveArmor Class 13 disadvantage unless the quickling is incapacitated orHit Points 7 (3d4) restrained.Speed 40 ft. Is there a sequel to this? Each creature that divination spell that it refuses. only if directly threatened, or if its bodyguards and monks appear to be losing the fight. It can innately castrestoration spell or other magic. If an added threat is needed,you might have the Grand Masters cloak fly apart More Monasteryinto its various faces during battle, attacking as aswarm of bats. The sphinxs weapon attacks are magical.during its turn. victimsboth willing and unwillingto stand before the To reduce the travel time to the lost city to nothing,you might have Kwalishs notes provide instructions Lost Laboratory of Kwalish | TM & 2018 Wizards.for reopening the planar archway in area M3. The mouther babbles incoherently while it can sense its emotions or read its thoughts, as well as anysee any creature and isnt incapacitated. Most easily, the brains can guide As an added challenge to the task of rescuingcharacters through the process of transferring characters captured by the monks (including thosetheir intellect into a host such as a slain monk, or a who fall to the valley floor below the monastery),mechanical entity such as Ctenmiirs coffin or Gearbox. Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital. 36Appendix C: Monsters and NPCsThis section includes new monsters and nonplayer Reckless. by Botisaurus. clockwork-enhanced footwear that act as boots of Old shackles set along one wall show where victims striding and springingwere held. The answer to theand any hirelings accompanying the party attempt to question is to ask the question, pressing the sphinxcomplete this secret agenda over any others. Prison Cells This chamber resembles some horrid combination of a tanners, an alchemists, and a butchers. Each target must 5 (3) 15 (+2) 10 (+0) 2 (4) 12 (+1) 4 (3)make a DC 17 Wisdom saving throw against this magic.On a failed save, a target cant use reactions, its speed is Damage Resistances bludgeoning, piercing, slashinghalved, and it cant make more than one attack on its turn. I love this module, bought it through D&D Beyond. Hit: 8 (1d8 + 4) slashing damage. Kwalish might simply have wished to drive away In addition to crafting new options for the encounters the population and seal off the city for his own use.inside the baubles, you can set up each bauble so that Descendants of Daoine Gloines original inhabitants metleaving its extradimensional space requires some sort of on the way to the city (see appendix A) can detail thesevictory condition. Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. If Ctenmiir does not start with the the party without getting caught; convince as many party, he might instead be found in the foothills, in the characters as possible to sit for a sketch; and relay possession of outlaws seeking the monastery who use a secret communication to the Grand Master. Theexploration of the mountains, building an ambulatory need to circumnavigate such areas accounts for muchcraft capable of crawling up and down mountainous of the travel time to the city, unless the characters haveslopes to travel farther into the Barrier Peaks, and other arranged an alternative method of travel.tasks of your devising. If you really like the Barrier Peaks location or just want to try adding a little more sci-fi into your normal game I highly encourage you to look at https://goodman-games.com/store/product/original-adventures-reincarnated-3-expedition-to-the-barrier-peaks/. 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. in area M6 of the monastery. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.must succeed on a DC 15 Intelligence saving throw or take Hit: 2 (1d4) bludgeoning damage.13 (2d8 + 4) psychic damage and be stunned for 1 minute. See appendix A for more information.this area, the characters find 1d6 + 4 charged cells, eachholding 20 charges. If they demure or refuse, Lean metallic shards.Meimbaol does not interfere with their exploration of the Welcome, the Grand Master says. The target mustmake a DC 18 Strength saving throw. If the creature is allowed to vitrify those victims, the extradimensional gateway is breached and the illusory surroundings are flooded by ooze, with effects as you determine. If the characters meet descendantsof the citys original inhabitants, they might be askedto free the city of the ooze, perhaps in exchange forvaluable lost lore. Melee Weapon Attack: +5 to hit, reach 1st3rd level (2 3rd-level slots): darkness, hex, hypnotic5 ft., one target. Lost Laboratory of Kwalish | TM & 2018 Wizards. These control panels arebe found by characters exploring the city. Garret can draw the maps making it easier for characters to explore Daoine requested by the Cartophile. Speed 30 ft., swim 40 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 16 (+3) 12 (+1) 13 (+1) 15 (+2) 8 (1) 17 (+3) 10 (+0) 17 (+3) 14 (+2) 11 (+0)Skills Deception +5, Insight +4, Perception +4, Stealth +5 Saving Throws Dex +5, Int +5Senses darkvision 60 ft., passive Perception 14 Skills History +5, Nature +5, Perception +4, Survival +4Languages Common Damage Resistances cold, fire, lightning; bludgeoning,Challenge 6 (2,300 XP) piercing, and slashing from nonmagical attacksPetrifying Gaze.
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lost laboratory of kwalish maps